BLENDER make a scene donut4/11/2024 The bottle shape is a column that I used the Smooth and Bevel tools on. I didn’t do much color editing, but I wanted to see if I could recreate the basic shape and color using only a few mesh objects. The second model I made was based on a lotion bottle that sits on my parents’ coffee table. All in all, this model took about two hours to make and color, but it is the most basic draft of what I had planned. There is a significant amount of color detail missing from the balloon, which I hoped to fix in later iterations. The ropes holding up the balloon were made with column meshes that I bent and extruded to look like malleable rope. I used the “smooth face” tool to make the basket seem as cartoonish (Animal-Crossing-esque) as I could. Though I haven’t yet created the signature Canvas Panda, I think I did somewhat justice to their hot-air steed. I don’t yet have a strong grasp of texture painting, but I was able to add material(s) to the mesh, which allowed me to dictate the color. After seeing this “No Submission” Panda over and over, I decided to turn it into the assignment. I did a lot of exploration on my own in Blender for these objects, and tried to create something a little more cartoonish, and less jagged than my prior makes. This was the most modified objects that I have included in and edited in a single blender project yet. For the 2D recreation, I roughly modeled the Canvas hot-air balloon, and colored in the materials. The first two were focused on recreating objects, one 2D and one 3D, using modified blender shapes. For my next project, I wanted to recreate something I had seen as a 2D image, and interpret it in Blender. My first experiences with Blender were super positive, and I am very grateful for the accessible resources available on the internet. This was learned partially from Blender Guru, and partially from a Wiki-How. I didn’t do much to augment the shape itself, but I did subdivide each vertex in the Edit Mode, which allowed me to color it in the pattern above. The last one I will include here is this beach ball, which I created with the goal of applying color and texture to a modeled object. I tried to turn a plane into a butterfly – with moderate success. It’s red because it is a screenshot from the Sculpt mode in Blender. This was the first object that I *really* sculpted. I made uniform planes as the floor and ceiling, with columns to “hold” them, then modeled stairs and created “floating” spheres suspended in between them. A golf-ball-like Saturn, interpreted in Blender Sticking with the space theme – A somewhat crude UFO! For this one I wanted to create a room and/or scene. Here are a few of them: This was a super basic edit trying to recreate my folks’ mortar. The goal of them was to utilize the edit, view, modifier, and material functions in Blender, and better understand how to create and modify objects. In addition to my donut modeling, I designed small things to practice the skills learned in each video. Luckily, I have a screenshot of the donut in its early stages, before color and texture were added. Unfortunately, as soon as I began the third module, my Donut design file corrupted (or something of the sort) and would no longer open on my laptop. Blender Guru takes you through the process of modeling a 3D donut and a cup of coffee in four modules that explain most of the functions of Blender. I asked a friend that animates using blender what she recommended for a beginner, and she said that Blender Guru made fantastic and easily-accessible content. To begin my journey into Blender, I went through the first two modules of Blender Guru’s Beginner Donut Tutorial on Youtube.
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